Long-in-the-works open-world zombie shooter Dead Island 2 is finally – after eight years and multiple delays – almost upon us, and in anticipation of its 21st April arrival, publisher Deep Silver has just shared 14 new minutes of combat-focused gameplay.
This latest airing follows Dead Island 2’s slightly odd showcase in December – which buried a few juicy snippets of gameplay amid a heap of largely uninformative live-action sequences – but the focus this time is on gameplay from beginning to end.
Deep Silver’s latest gameplay reveal picks up in Bel Air, just a few hours into the game, as players – having selected Dani as their Slayer of choice – attempt to navigate LA’s sun-kissed (and zombie-infested) streets in search of the Halperin Hotel evacuation point.
Dani – a “foul-mouthed brawler from Ireland with a twisted sense of humour” – is one of six Slayers in Dead Island 2, and her “balanced” move set is described as being well-suited to an agile style of combat. Each Slayer has different personalities, stats, and starting abilities, but can be personalised using Dead Island 2’s card-based skill system.
